Flash 10 Experiments

Flash 10 player is upon us and I for one havn’t been able to resist having a play with it. After setting up FlashDevelop to use the nightly build of Flex SDK, you’re all set.

The nestable 3D Sprites are very promising, while the hardware acceleration I waited so long and so patiently for is a bit of a letdown, being primarily targeting video playback for now. (for the full dirt, check here: http://www.kaourantin.net/2008/05/what-does-gpu-acceleration-mean.html)

I’ve started doing some experiments, and logging some bugs. As it’s difficult to find examples out there I thought I’d compile my own list here.

my own efforts:
Panorama: http://www.opensourcery.net/f10/fov/Panorama.html
source: http://www.opensourcery.net/f10/fov/Panorama.as (insert your own image paths)

3D environment test: http://www.opensourcery.net/f10/3d/Nested.html
source: http://www.opensourcery.net/f10/3d/NestedTransform.as

Other stuff:
(Will post it when I find any!)

All in all the most exciting release of Flash ever, for both designer and programmers.

 

 

Advertisement

No comments yet

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s

Follow

Get every new post delivered to your Inbox.